Spring 2021 Update 
    
    Apr 18, 2024  
Spring 2021 Update [ARCHIVED CATALOG]

CSC (0145) 637 - Gamification


Credits: 3.00

Students will learn how game-related elements can be incorporated into commercial products and services, investigate the core psychological and societal drives that motivate and engage players, synthesize these factors in game design frameworks, and design applications that engage players according to these principles.

Free Note: Open only to students in the MS in Computer Science.

Course Learning Goals: Students will:
1.    List examples of game-related elements present in non-game applications. This will be assessed by Quiz 1 and the final examination.  
2.    Analyze the strengths and weaknesses of current attempts at gamification. This will be assessed by Quiz 1 and the final examination.  
3.    Describe game design frameworks incorporating gamification. This will be assessed by Quiz 2 and the final examination. 
4.    List and describe factors that impact player engagement (including senses of empowerment and ownership, social influence, and personalized experiences. This will be assessed by Quiz 2, Quiz 3, and the final examination. 
5.    Design applications that incorporate gamification. This will be assessed by the final examination.